08 / Petterik lab
Light lab
Move mirrors, turn them a few degrees and split the beam through a prism. Somewhere in the dark, a target is waiting.
Drag an optic by its body. Drag the gold handle around it for smooth rotation.
Any beam that reaches the target wins the level. Obstacles get larger and arrive faster as the levels advance. Prisms and lenses appear as the course grows.
Built to be played with. These are small prototypes with room to grow.
Have something in mind? Let’s talk